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- StarLancer's probably fared the best out of all of them, but the seemingly endless button combinations needed to perform some of the easiest tasks can grow tiresome. The other aspect missing in this port is the between-mission roaming around the ship and the FMV mission briefings. Besides that, though, Starlancer is a quality port.
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- Starlancer uses many of the same concepts seen in Star Wars and Star Trek games, while adding components of such games as Wing Commander. In fact, much like Wing Commander, Starlancer utilizes a briefing room where you learn about missions. Other similarities include talking with your wingmen during combat and winning medals in the latter missions.
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- Developer: Warthog Plc
- Genre: Arcade/Action
- Originally on: Windows (2000)
- Runs on: PC, Windows
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It's been almost five years since Chris Roberts' last game, Wing Commander IV, hit the shelves. The WC series always prided itself on pushing back existing boundaries in computer gaming, and inspired many of us to spend our hard-earned cash on a hardware upgrade, so we could play the latest instalment. Yes it had its detractors, notably fans of the X-Wing series, but no one could argue that it tried to do something new: mix an interactive movie with varied space combat missions. Since those ambitious days, we've seen the likes of FreeSpace 2 and X- Beyond The Frontier become the new benchmarks of the genre, moving away from FMV and concentrating more on the combat (or in Xs case, trading) side of things. After starting their own development house, Digital Anvil, Roberts and co have produced their own contender for the top spot, StarLancer. But is it something different or just a spinoff of the Wing Commander series?
Let's face it, an original idea comes along about as often as a solar eclipse, which anyone with even a hint of astronomical awareness knows isn't all that often. So don't be surprised when I tell you that you're not going to find anything particularly new when you play StarLancer single-player campaign. Before you start sending me letters of indignation, telling me that this is the greatest space game ever, calm down and read on a little.No, StarLancers original, but it is, for the most part, very good. So, now that that's sorted out, let's see what StarLancer has to offer in terms of gameplay.
Tell Us a Story
StarLancehs a mixed bag of the generally excellent and the occasionally inadequate. The intro fills you with anticipation, setting the scene brilliantly. It all revolves around the Alliance (a thinly disguised version of Nato) and the Coalition (you guessed it, the Russians), vying for control of the Milky Way in the not so distant future. Unsurprisingly, during the proposed signing of a peace treaty, the evil Coalition launch an attack on Alliance forces, sending them into full retreat. Due to the desperate need for pilots, the Coalition recruits’ civilian volunteers, and that's where you come in. You're a member of the rookie 45th Volunteers Squadron, and you must help the Alliance fight off the Coalition aggressors (stop me if any of this is sounding a bit familiar). The scene is now set for a titanic battle to save your side from annihilation, with the plot furthered throughout the game by means of news reports and the occasional cut-scene.
Bunk and You'll Miss It
When the pretty cinematics are over, it's time to get to grips with flying and fighting. This is done in the sim pod, which leads you through the basics step by step.
If you're confident that you can fly (and believe me, those of you who've played the Wing Commander games should be as the controls are pretty similar), then you can take on wave Upon wave of enemy fighters by selecting the Instant Action option.The first thing that strikes you is just how fast StarLancer is. It's more arcade than a simulation, with droves of enemy craft bearing down on you, and very little time to dispose of them.After playing FreeSpace 2 and X -BTF, it's striking just how much of an adrenaline rush the combat in StarLancer provides, both in the sim pod and in the actual campaign missions. You don't have time to think, you've just got to fly on pure instinct.
Prepped, Primed, Loaded, Locked
Once you feel confident enough with your piloting ability, it's time to tackle your first mission. After a detailed briefing, you're taken to the ship selection and weapons load-out screen, reminiscent of (you guessed it) Wing Commander IV. At first you only have four fighters to choose from, but by the end of the game you're given a selection of 12. The variety and quality of ships is excellent and should cater for the flying style of every type of pilot, whether you're swift, fearless and deadly, or slow, cack-handed and easily confused by fast moving vehicles. There's also a host of weaponry to equip your ship with, and, if you don't pay enough attention to the mission objectives outlined in the briefing, you'll probably choose the wrong missiles for the job. Do this, and you'll really struggle to complete certain key objectives.
If You Want Something Done...
So, you've practiced in the sim pod, listened to and digested your mission objectives and selected your ship and weapons accordingly. Now it's time to mix things up in the vacuum. In no time at all you've raced through the first five missions and you're left thinking you're a one (wo)man army. The worrying thing is, you pretty much are, but fortunately things do get harder after about mission five. One of the biggest criticisms I have of StarLancers the lack of teamwork, the lack of any feeling that your squadron care about you, or even know you exist. Too often all you seem to get is your wing leader bleating a stream of orders at you, telling you to hurry up killing those nine enemy fighters, while fending off a wave of bombers and protecting your capital ships from any torpedoes. If you don't do it, it's rare that someone else will.
However, on the flip side, if it wasn't for all these objectives, the game would be too easy. Some of the enemy flying is laughable on easy and medium levels, although this does improve considerably on the hardest difficulty setting. Paradoxically though, their teamwork is superb as they try to suck you away from the carriers you're protecting, in order to give their bombers a clear run at your unprotected capital ships.You're provided with a copilot, who tells you when you've been locked on to, and when you should consider running away.Not only is this helpful, it also goes some way to rectifying the problem of little or no teamwork from your squadron.
Group Fun
One of StarLancer's strongest features is its open-ended nature. Many missions have more than one objective, and most of them provide you with the chance to take the initiative to complete secondary tasks, not stated in your mission outline. If you're ordered to blow up an enemy warp gate, but a Coalition carrier jumps in just as you've finished your mission, then it's up to you to instigate an attack and take it out. The decisions you make affect your promotional chances as well as the war's progress, all of which will be conveyed in news reports.
StarLancer's lack of rigidity also paves the way for its excellent multiplayer co-operative option, something which has been sadly lacking from other titles in the genre. You and three friends can play together through the campaign, or up to eight of you can play against each other in a death match. The multiplayer option makes StarLancer come alive, because it overcomes the game's major shortcomings in terms of teamwork, especially if you can play over a network.
Something Borrowed, Something New
It's true that much of StarLancer mimics existing titles. The storyline is tense, but never ground-breaking; the combat is fast-paced, but similar to that of previous Chris Roberts space sims; the missions are usually either search and destroy, rescue or escort runs; and the Al isn't going to win any awards for innovation. Even though it copies, it manages to do so very well and, while much of StarLancers done by numbers, it's the option to play with other people that sets it apart from its competitors.
StarLancers well worth buying, but if you're a fan of space sims, be prepared for a heavy dosage of Deja vu. Link up with your friends though, and you're in for a great new experience.
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System Requirements
Processor: PC compatible,
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode
Starlancer Crack, Starlancer Free Download, Starlancer REPACK, Starlancer Torrent, Starlancer Torrent DownloadPlatforms: | PC, Dreamcast |
Publisher: | Microsoft |
Developer: | Warthog |
Genres: | Simulator / Space Combat |
Release Date: | April 27, 2000 |
Game Modes: | Singlepalyer / Multiplayer |
Microsoft’s Wing Commander clone has a lot going for it.
An enemy fighter silhouetting against the Sun.
Brothers Erin and Chris Roberts were widely known for Origin’s Wing Commander games, and while Starlancer may not be an official sequel to any of those games, it is obviously a distant cousin. The story and characters are different, but the atmosphere and gameplay are strikingly similar to that of the venerable series. That is not to say that Starlancer is a Wing Commander clone – it has its fair share of differences, but it also shares a number of it’s forebear’s conventions (and flaws) as well. If you played and enjoyed the Wing Commander games, chances are strong that you will enjoy Starlancer as well.
The stage is set a mere century or so in the future. Humankind has predictably expanded into space, but is still huddled inside the confines of our solar system. Much of it has been colonized with the help of a jump drive technology that allows for quick travel over long (but not interstellar) distances. There are a few nebulae here and there, but the effect is pretty muted, and the planets are the main visual draw.
Various factions are competing for power and resources, while borders are still drawn in roughly the same places that they were during the Cold War. The Alliance represents democracy (i.e. the western nations of Earth), while the Coalition is a dark boogeyman composed of eastern nations such as Russia and China. It’s an effective contrast, especially considering how difficult it can be to get players to empathize with unfamiliar settings and characters.
In the game’s opening cinematic, the Coalition offers the Alliance an olive branch. They are to meet in orbit of Earth to discuss terms of peace and an end to their ongoing conflict. We know better, of course – the peace gesture is a diversion, and the real intent of the gathering is the destruction of the Alliance fleet at the hands of the wicked Admiral Kulov (who just happened to bring along a massive squadron of cloaked fighter craft; go figure). From there the story chronicles the ragged retreat of the Alliance forces to Neptune and later confrontation with Kulov.
And now for something completely similar
The story tends to be a bit predictable, and it recycles just about every space sim plot device ever devised. The Coalition has cloaking device technology at the start of the game, but of course the good guys don’t get it until much later.
One of the opening videos, in which a Coalition ship de-cloaks directly behind and unsuspecting Alliance fighter and blows him to bits, is very nearly ripped from Wing Commander IV, and it doesn’t take much to reach the familiar “destroy the super carrier before it’s operational” or “sneak into enemy territory with our stealth technology” missions. Not all levels are that predictable, of course, and overall the story flows well and the universe is nicely represented. For instance you can browse through news channels between missions.
And in fact a lot of Starlancer’s missions are quite fun, and several of them are absolutely stunning. They throw unexpected events at you as a matter of course, and you will have to do a lot of thinking on your feet (or in the cockpit, as the case may be). Visually they get a lot of help from the game’s engine, which hands out spectacular backdrops and flashy effects in turn. Many space sims have turned to colorful nebula effects to “dress up” the drab emptiness of space. Starlancer goes a little bit lighter on the nebulae and instead relies on planetary vistas – recognizable ones at that – to inspire awe. Imagine fighting a huge space battle on the dark side of Saturn.
Matters of consequence
While most of any given mission is scripted, there are enough dynamic elements along the way to keep them from feeling scripted. What you do—and what you fail to do—can have consequences later in the mission, and sometimes in other missions down the road. Did you fail to take out that Coalition ace? He might just show up later. Ditto for that carrier that you let slip away.
The game could do a better job of letting you know how well things are going during a mission, however—the Mission Objectives display only lists the current objective, and it gives no indication of mission status. Wingmen chatter generally lets you know how you are doing in a vague sense, but a list of all objectives would be more helpful (perhaps color-coded to indicate whether or not the objective has been met).
Not quite a space walk
The game is peppered with “choke-points” such as the Varyag mission, and even on the easiest difficulty setting they can be insanely difficult to beat. It might not be so bad if the missions were not so long—replaying a difficult sequence over and over can be annoying, but replaying the several sequences that come before the difficult sequence over and over again can make you want to shelve the game.
It’s not that the game shouldn’t have long missions, and it’s not that the game shouldn’t have missions that you have to succeed at in order to continue. It’s not even that the game shouldn’t have difficult challenges. The problem comes into play when you mix all three together—any of the game’s difficult mission sequences probably would have been more palatable if they were separated out into their own shorter missions.
Microsoft Starlancer On Windows 10
Yet one last issue concerns the lack of mouse support. Although most space sim fans are seasoned joystick users, I’ve found that I can be just as if not even more competitive with a mouse (a habit I’ve picked up from playing hours of Freespace), to which it’s kind of annoying that the game neglects to include this common feature. If you’re a longtime fan of the genre, however – maybe you even have a copy of WC – then the game is worth checking out. The good parts are worth the price of admission, and if you have played a lot of space sims in the past then you’re probably going to appreciate them.
System Requirements: Pentium II 133 MHz, 32 MB RAM, Windows 95
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